Big Time Wiki
  • Big Time Wiki Home
    • 👋Welcome to the Big Time Wiki!
  • Marketplace
    • ⚔️Big Time Collectibles
    • 💳Buying Collectibles
    • 💰Selling Collectibles
    • 🆔Deposits & KYC
    • 💵Withdrawals
  • Economy
    • ℹ️Economy Overview
    • ❓FAQ
      • ❔How Do I Obtain Digital Collectibles?
      • ❔How Is Big Time Different From Other Web3 Games?
      • ❔How is Early Access Launch Different From the Final Economy?
      • ❔How Do Cosmetic Collectible Crafters Participate In The Economy?
    • ⚙️Economy Components
      • 🌌Personal Metaverse
        • 🛏️Starter Area
        • 🪐SPACE
        • 🏭Workshops
          • ⚔️Forges
          • 🛡️Armories
          • 👻Time Wardens
          • 🃏Workshop Collective Set Bonus
      • ⏳Hourglasses
        • ⌛Cracked Hourglasses
      • 💱Resources
        • 💎Time Crystals
        • 🪙$BIGTIME Tokens
        • 🧩Cosmetic Shards
          • 🧱Refined Cosmetic Shards
        • 🎲Bonus Roll Chips
          • 🎲Workshop Mod Chips
          • 🎲Prestige Portal Mod Chips
        • 🔧Cosmetic Dust
      • 🌟Cosmetic Collectibles
        • 👗Craftable Cosmetic Collectibles
        • 👕Non-Craftable Cosmetic Collectibles
        • 🖼️Decoration Collectables
      • 📀Prestige Portal
    • 🐉Lunar New Year Mystery Box
    • 🎁Mystery Boxes
    • 📅Seasons
    • 🪂Airdrops
      • 🤝Referral Leaderboard
      • 🥇$BIGTIME Preseason Leaderboard Airdrop
        • 💪Leaderboard Challenges
      • 🎁Gift Mystery Box Airdrops
      • 🪙$BIGTIME Token Generation Event Airdrop
      • 📬Postcards Airdrop
    • 🇨🇳中文经济模型
    • 🇯🇵日本語の言語経済
  • Appendix
    • Patch Notes
    • Glossary of Terms
    • Procedural Generation
    • About Big Time Studios
Powered by GitBook
On this page
  1. Economy

Seasons

PreviousMystery BoxesNextAirdrops

Last updated 1 year ago

Big Time will follow a seasonal content release cadence, where each Season consists of 90 to 180 days and will include the following content lines:

  • New .

  • New .

  • New Seasonal & .

  • New Special Events.

  • New Gameplay Content.

Race To The Unique

A season from a crafter’s standpoint is a race, where all the crafters are rushing towards crafting that unique rarity .

Now if we take this and fast forward it to a unique which is our 10th rarity tier, then we would need almost 20k commons to craft that unique.

To touch on this a bit more, as the season goes by, the entire community would gradually climb through the rarity tiers to the unique which should happen towards the end of the season.

In the diagram below, on the left, you can see the max issuance numbers for depending on their rarity, and for any given line of , there could only be only 1 unique, and that's why it would be a race to see who would be able to craft this unique first.

Keep in mind that to craft a , you would require 3 of the previous rarity, and in this example, we can see that to craft a rare which is the 3rd tier of rarity, we would require 9 commons to be crafted.

This might look like a large number, but keep in mind that we look at this as being a collaborative effort between all the players of Big Time during a season, where each player has a role in the economy, whether that be providing , or crafting the low rarity cosmetics. Every player will have a role during a season and crafting a unique is the crown jewel of that collaborative effort.

📅
Craftable Cosmetic Collectibles
Craftable Cosmetic Collectibles
Craftable Cosmetic Collectible
Cosmetic Shards
$BIGTIME tokens
Craftable Cosmetic Collectibles
Non-Craftable Cosmetic Collectibles
Cosmetic Shards
Refined Cosmetic Shards
Cosmetic Collectible
Race to the unique rarity Cosmetic Collectible.
Only 1 unique rarity can exist for each line of cosmetic collectible.
Crafted Cosmetic quantities during a Season.