> For the complete documentation index, see [llms.txt](https://wiki.bigtime.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.bigtime.gg/big-time-economy/economy-components/prestige-portal.md).

# Prestige Portal

<figure><img src="/files/s07sveZN9jDD64BbTdwg" alt=""><figcaption><p>Prestige Portal Concept Art</p></figcaption></figure>

**Prestige Portals** are a special type of portal that has increased drop rates for [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md), [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md), [**Cosmetic Shards**](/big-time-economy/economy-components/resources/cosmetic-shards.md), [**Bonus Roll Chips**](/big-time-economy/economy-components/resources/bonus-roll-chips.md)**,** and [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md).

## Entry Restriction

<figure><img src="/files/8gulFE3tpwCv5loaPu2g" alt=""><figcaption><p>Prestige Portal UI (This is work in-progress)</p></figcaption></figure>

To enter Prestige Portals players will have the do the following:

* Fulfill the [**Cosmetic Collectible**](/big-time-economy/economy-components/cosmetic-collectibles.md) requirement.
* Pay an entry fee that will be in [**$BIGTIME**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) or [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md).

### Cosmetic Requirement

**Cosmetic Requirements** consist of requirements that players need to meet to be able to enter the **Prestige Portal**. These requirements will be related to [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md), besides **Rarity,** restrictions could be on tags, examples of tags are:

* **Source:** The source of this Collectible. (Craftable, Non-craftable, etc.)
* **Theme:** The theme of the Collectible (Viking, Medieval, etc.)
* **Season:** The season the Collectible was released (EAL, Preseason, Season 1, etc.)
* **Color:** The color of the Collectible (Red, Blue, etc.)&#x20;

*Note: these are just examples and not the final list of tags that will go into the game.*

{% hint style="info" %}
**Examples of Cosmetic Requirements:**

* Equip at least **3** [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md) of **Rare** Rarity or higher.
* Equip at least **3** [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md) with the **tag:** **Viking**.
* Equip at least **2** [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md) with the **tag:** **Blue.**
* Equip at least **1** [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md) with the **tag:** **EAL.**
  {% endhint %}

### Entry Fee

Once the **Cosmetic Requirements** are met, Players can pay the **Entry Fee** to enter. The **Entry Fee** can either be [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) or [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md)**.** Some **Prestige Portals** may also have no **Entry Fee**.

## Portal Modifiers

These are mods that can affect certain variables related to the portal:

<figure><img src="/files/wLA84bJopJLFexLKhiIR" alt=""><figcaption><p>Prestige Portal Modifiers (Mod variables are for illustration purpose only)</p></figcaption></figure>

There will be two types of Mods:

* Cosmetic Economy Modifiers.
* Gameplay Modifiers.

#### Cosmetic Economy Modifiers

These are modifiers that can affect the Cosmetic Economy Drops such as [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md), [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md), [**Cosmetic Shards**](/big-time-economy/economy-components/resources/cosmetic-shards.md), [**Cosmetic Collectibles**](/big-time-economy/economy-components/cosmetic-collectibles.md), etc.

#### Gameplay Modifiers

These are modifiers that can affect the gameplay, things that can make the encounter or adventure harder or easier, depending on the mods.

{% hint style="info" %}
**Acquiring Power Through Prestige Portals**

Prestige Portals **DO NOT** have any advantages when it comes to getting power-related items.
{% endhint %}

### Modifier Slots

Each **Prestige Portal** will have two types of **Modifier Slots**:

* Preselected Slots
* Bonus Roll Slots

#### Preselected Slots

These are slots that are preselected on the **Prestige Portal** at the moment it spawns and cannot be changed or adjusted by the player. While **Prestige Portal** may have **4** (Subject to change) number of preselected slots, not all of them will be filled or set, and that's how certain **Prestige Portals** would be very rewarding compared to others.

#### Bonus Roll Slots

These are slots that are always empty and can be set by players through **Bonus Rolls.** The number of available slots depends on the **Prestige Portal** (at the time it spawns) and is not always constant.

**Steps When Bonus Rolling**

* Before entering a **Prestige Portal**, players will have the option to **Bonus Roll**.
* Players spend [**Prestige Portal Mod Chips**](/big-time-economy/economy-components/resources/bonus-roll-chips/prestige-portal-mod-chips.md) to **Bonus Roll**.
* Then they can decide on which of the **Mod Bonuses** they want to **"Lock in"** before they roll again.  The goal, of course, is to fill all the slots with the perfect set of **Portal Mods.**
* Each **Locked slot**, will **increase the cost** of the **subsequent roll**.

{% hint style="info" %}
**Regular Portals Modifiers & Bonus Rolls**

While Prestige Portals have cosmetic economy and gameplay Modifiers, **Regular Portals** will have **Power Items and gameplay Modifiers**.

The idea is for players to run **Regular Portals** to get power items and **Prestige Portals** for Cosmetic Items.

**Regular Portals** can also be **Bonus rolled** via a currency that can only be obtained through random monster drops.
{% endhint %}
