# Hourglasses

**Hourglasses** are Collectibles crafted by the **Time Warden** and they serve as the main way to acquire [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens).

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FjY4aHnIUn20J2ngov0cO%2FWhat_Are_Hourglasses.png?alt=media&#x26;token=79960739-3cad-4814-a5d2-3eb33a913546" alt=""><figcaption><p>Hourglass Overview</p></figcaption></figure>

## How to Acquire Hourglasses

* Purchase on the [**Open Loot Marketplace**](https://openloot.com/explore?utm_medium=email&_hsmi=229270919&_hsenc=p2ANqtz-8KRGcOPLrtRHcJDRKk95K7dzsC3sZ4p6GlzUqwBVw9Hze3VsBmYWGEg0ukhpI-gEblTATavMsyTL6oQtoU0VR_dUjwUQ\&utm_content=229270919\&utm_source=hs_email\&category=space\&sort=price-asc)
* Crafting them via the [**Time Warden**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/workshops/time-wardens).

## **Hourglass Max Issuance & Rarity**

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FBzWEPiNd1x8xD7r19T4x%2Fimage.png?alt=media&#x26;token=9c0f320c-4d47-4824-acf4-bc7c0217e32c" alt=""><figcaption><p>Hourglass Max Issuance by Rarity.</p></figcaption></figure>

### **Max Issuances**

The issuance amounts in the table above are **immutable and** **will never change**.

### **Rarity**

**Hourglasses** have ten rarity tiers: **Common** through **Unique**. The higher the rarity tier, the more [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) they can generate.

## Acquiring $BIGTIME With Hourglasses

When equipped, **Hourglasses** allow players to acquire [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) while adventuring. The amount of [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) acquired increases depending on the number of equipped **Hourglasses** and their rarity.

[**$BIGTIME Token**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) generation not only depends on the Rarity but also on a player’s skill and efficiency at playing the game — the harder the content, the more [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) they will collect.

### Equipping Multiple Hourglasses

Players can spend [**Time Crystals**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/time-crystals) to increase the number of **Hourglasses** equipped. Players can equip up to 5 **Hourglasses** at once.

| Slot number | Time Crystal Cost |
| ----------- | ----------------- |
| 1           | 0                 |
| 2           | 6,250             |
| 3           | 12,500            |
| 4           | 25,000            |
| 5           | 50,000            |

*Note: Values in the table above are subject to change for balancing reasons.*

{% hint style="info" %}
**Hourglass Equip Slot Cost**

To unlock all 5 equip slots, you will need a total of **93,750 Time Crystals** (the sum of all 4 extra equip slots), once the slots are unlocked, they will be available for all pocket watches since this is a one-time purchase.
{% endhint %}

## Hourglass Active Time

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FAetPB1hv7fSxN2ohmKrW%2Fimage.png?alt=media&#x26;token=5ab7b529-18b2-4281-8686-7156367126e7" alt=""><figcaption><p>Hourglass Cycle.</p></figcaption></figure>

An **Hourglass** has a limited **Active Time** and players will be able to generate $BIGTIME if the Hourglass is equipped and it has an **Active Time.** Once the **Hourglass** is depleted, players can recharge it via the [**Time Warden**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/workshops/time-wardens) by using the **Recharge Hourglass** action.


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