> For the complete documentation index, see [llms.txt](https://wiki.bigtime.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.bigtime.gg/big-time-economy/economy-components/hourglasses.md).

# Hourglasses

**Hourglasses** are Collectibles crafted by the **Time Warden** and they serve as the main way to acquire [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md).

<figure><img src="/files/49dAvu8yqYTKFVLzRP7n" alt=""><figcaption><p>Hourglass Overview</p></figcaption></figure>

## How to Acquire Hourglasses

* Purchase on the [**Open Loot Marketplace**](https://openloot.com/explore?utm_medium=email&_hsmi=229270919&_hsenc=p2ANqtz-8KRGcOPLrtRHcJDRKk95K7dzsC3sZ4p6GlzUqwBVw9Hze3VsBmYWGEg0ukhpI-gEblTATavMsyTL6oQtoU0VR_dUjwUQ\&utm_content=229270919\&utm_source=hs_email\&category=space\&sort=price-asc)
* Crafting them via the [**Time Warden**](/big-time-economy/economy-components/personal-metaverse/workshops/time-wardens.md).

## **Hourglass Max Issuance & Rarity**

<figure><img src="/files/YAzxdrgesJLB9WTiVcS7" alt=""><figcaption><p>Hourglass Max Issuance by Rarity.</p></figcaption></figure>

### **Max Issuances**

The issuance amounts in the table above are **immutable and** **will never change**.

### **Rarity**

**Hourglasses** have ten rarity tiers: **Common** through **Unique**. The higher the rarity tier, the more [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) they can generate.

## Acquiring $BIGTIME With Hourglasses

When equipped, **Hourglasses** allow players to acquire [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) while adventuring. The amount of [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) acquired increases depending on the number of equipped **Hourglasses** and their rarity.

[**$BIGTIME Token**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) generation not only depends on the Rarity but also on a player’s skill and efficiency at playing the game — the harder the content, the more [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) they will collect.

### Equipping Multiple Hourglasses

Players can spend [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md) to increase the number of **Hourglasses** equipped. Players can equip up to 5 **Hourglasses** at once.

| Slot number | Time Crystal Cost |
| ----------- | ----------------- |
| 1           | 0                 |
| 2           | 6,250             |
| 3           | 12,500            |
| 4           | 25,000            |
| 5           | 50,000            |

*Note: Values in the table above are subject to change for balancing reasons.*

{% hint style="info" %}
**Hourglass Equip Slot Cost**

To unlock all 5 equip slots, you will need a total of **93,750 Time Crystals** (the sum of all 4 extra equip slots), once the slots are unlocked, they will be available for all pocket watches since this is a one-time purchase.
{% endhint %}

## Hourglass Active Time

<figure><img src="/files/CGmQYxfxfxpbXogJsoIj" alt=""><figcaption><p>Hourglass Cycle.</p></figcaption></figure>

An **Hourglass** has a limited **Active Time** and players will be able to generate $BIGTIME if the Hourglass is equipped and it has an **Active Time.** Once the **Hourglass** is depleted, players can recharge it via the [**Time Warden**](/big-time-economy/economy-components/personal-metaverse/workshops/time-wardens.md) by using the **Recharge Hourglass** action.
