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Welcome to Big Time's Economy Overview.
Free-to-Play cosmetic based economy compared to Big Time's Economy Structure.
At Big Time, one of our main design pillars is fair play, which is why we built our economy to be a “Cosmetic Based Economy” For comparison, in a typical free-to-play cosmetic economy, something such as League of Legends, Fortnite, or Valorant, the game studio would sell skins directly to the players.
At Big Time, instead, we empower our players by giving them the ability to craft cosmetics and letting them control the creation and selling of cosmetics in the game. By enabling them to do that, we are inviting them to be deeply rooted in our business model.
The way it works is that we create the 3D models, and then list the recipes for players to craft.
Special perks about our Cosmetic Collectibles.
Our Cosmetics look awesome and they convey status and uniqueness. Our game is a multiplayer Action-RPG which makes it an excellent canvas to show off your unique Possessions.
All our Cosmetics are Digital Collectibles with a limited and immutable supply, meaning any given line of cosmetics will have a fixed number of copies, and that number will never change.
Lastly, Owning Cosmetic Collectibles would give players access to exclusive areas in the game, which could take the form of an exclusive lounge or a portal that has different non-power-related loot tables.
SPACE, Utility NFTs and Crafting.
Supply & Demand Dynamics of $BIGTIME Token depending on our player base.
To summarize it all, Big Time's Economy Value Chain in Action looks like this:
Big Time's Value Chain In Action.
Now to bring it all together, our value chain would look something like this:
In a nutshell, that's how our game economy would work.