# Workshop Collective Set Bonus

<figure><img src="/files/FAICSHfwheT6BUYOjz4x" alt=""><figcaption></figcaption></figure>

This is a mechanic that gives players additional bonuses for their [**Workshops**](/big-time-economy/economy-components/personal-metaverse/workshops.md) within a single [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) depending on the **Collective** they got.

## Collectives

Each [**Workshop**](/big-time-economy/economy-components/personal-metaverse/workshops.md) can have a Collective. These **Collectives** are used to unlock **Workshop Set Bonuses** that give Crafting Perks.

| Collective           | General Benefit Type |
| -------------------- | -------------------- |
| 🔴Light Hammer       | **Speed**            |
| 🔵Steady Anvil       | **Efficiency**       |
| 🟢Four-leaf Clover   | **Luck**             |
| 🌈Prismatic Radiance | **Everything!**      |

## Set Bonuses

These are the Crafting perks players can achieve by having a set of colors. Note that these bonuses affect only one [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) and not the entire [**Personal Metaverse**](/big-time-economy/economy-components/personal-metaverse.md).

<table><thead><tr><th width="184">Bonus Name</th><th>Bonus Effect</th></tr></thead><tbody><tr><td><strong>Efficiency</strong></td><td><p>Reduce the cost of $BIGTIME and Time Crystals for all crafting and Upgrading actions.</p><p></p><p>🔵🔵2 Blue) <strong>10%</strong> less $BIGTIME &#x26; Time Crystals.</p><p>🔵🔵🔵3 Blue) <strong>15%</strong> less $BIGTIME &#x26; Time Crystals.</p><p>🔵🔵🔵🔵4 Blue) <strong>20%</strong> less $BIGTIME &#x26; Time Crystals.</p></td></tr><tr><td><strong>Quickness</strong></td><td><p>Reduce the duration for all crafting, refining, recharging and upgrading actions.</p><p></p><p>🔴🔴2 Red) <strong>15%</strong> less Duration.<br>🔴🔴🔴3 Red) <strong>25%</strong> less Duration.<br>🔴🔴🔴🔴4 Red) <strong>35%</strong> less Duration.</p></td></tr><tr><td><strong>Fortunate</strong></td><td><p>Reduce the cost of the first Bonus Roll.</p><p></p><p>🟢🟢2 Green) <strong>1</strong> Chip less.<br>🟢🟢🟢3 Green) <strong>2</strong> Chip less.<br>🟢🟢🟢🟢4 Green) <strong>3</strong> Chip less.</p></td></tr><tr><td><strong>Industrious</strong></td><td><p>Get better output from refining and Hourglass Recharging.</p><p></p><p>🔵🔴🔴2 Blue &#x26; 3 Red) <strong>25%</strong> more Shards &#x26; Hourglass Charges.</p></td></tr><tr><td><strong>Calculated Risk</strong></td><td><p>Reduce the cost of the first Bonus Roll Lock.</p><p></p><p>🟢🔵🔵2 Green &#x26; 3 Blue) <strong>0</strong> additional cost for First Lock.</p></td></tr><tr><td><strong>Quick Rolls</strong></td><td><p>Reduce the duration of the workshop action when at least one Bonus roll is applied.</p><p></p><p>🔴🟢🟢2 Red &#x26; 3 Green) <strong>15%</strong> less Duration.</p></td></tr></tbody></table>

*Note: Values in the table above are subject to change for balancing reasons.*

{% hint style="info" %}
**Set Bonus Rotations**

Each season, there will be changes to the selection of set bonuses, particularly those that involve multiple colors.
{% endhint %}


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