đĄī¸Armories
Last updated
Last updated
Armories are Workshops that focus mostly on crafting and upgrading Armor Cosmetic Collectibles as well as refining Cosmetic Shards into Refined Cosmetic Shards.
The issuance amounts in the table above are immutable and will never change.
Armories have ten rarity tiers: Common through Unique. An Armory can only Craft or Upgrade Cosmetic Collectibles equal to its rarity tier but with Bonus Rolls, they can craft up to two rarity tiers higher.
There are ten types of Armories, each type has a Special Bonus and a Color.
Armory Type | Collective | Specialization |
---|---|---|
Armory of Quickness | đ´Light Hammer | Gloves |
Armory of Rapidness | đ´Light Hammer | Helmets |
Armory of Swiftness | đ´Light Hammer | Legs + Shields |
Armory of Decisiveness | đĩSteady Anvil | Shoulders |
Armory of Diligence | đĩSteady Anvil | Chest |
Armory of Acuity | đĩSteady Anvil | Gloves + Helmet |
Armory of Chance | đĸFour-leaf Clover | Legs |
Armory of Luck | đĸFour-leaf Clover | Shields |
Armory of Fortune | đĸFour-leaf Clover | Shoulders + Chest |
Armory of Triumph | đPrismatic Radiance | All of the above |
Note: Armors assigned to specialization are subject to change and are not finalized.
New Armors
Every time we introduce new armor types to the game, we'll assign a specialization bonus to one of the existing Armory Types to incorporate them.
Each Specialization increases the Crafting Speed of a particular Armor piece. The Specialization's extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.
Each Collective will have a specific group bonus plus it would be used to unlock the Workshop Collective Set Bonus which looks into the Workshops that are set up within one SPACE.
Note that the đPrismatic Radiance collective would allow players to select between the three basic collectives and only the selected color would be active.
Collective | Group Type Bonus |
---|---|
đ´Light Hammer: Speed | Faster Crafting & Refining. |
đĩSteady Anvil: Efficiency | less $BIGTIME needed when Crafting & Refining. |
đĸFour-leaf Clover: Luck | Extra Bonus Roll Slot. |
đPrismatic Radiance: Everything! | All of the above |
Note: Group Type Bonuses are subject to change for balancing reasons.
Armories can refine Cosmetic Shards into Refined Cosmetic Shards which are then used for crafting.
Only Wild or Armory Cosmetic Shards can be refined using an Armory, and the output would be Refined Armory Cosmetic Shards, which is usable for crafting using an Armory.
There are multiple Tiers of Refined Cosmetic Shards. You can check the Refined Cosmetic Shards page for more details.
Recipe Output | $BIGTIME | Requirement | Duration (D) |
---|---|---|---|
Tier 1 Refined Cosmetic Shards x25 | 30 | Cosmetic Shards x75 | 0.3 |
Tier 2 Refined Cosmetic Shards x25 | 90 | Tier 1 Refined Cosmetic Shards x75 | 1 |
Tier 3 Refined Cosmetic Shards x25 | 270 | Tier 2 Refined Cosmetic Shards x75 | 3 |
Note: Values in the table above are subject to change for balancing reasons.
Armories can craft Cosmetic Collectibles by using $BIGTIME Tokens and Refined Cosmetic Shards.
Armories can upgrade a Cosmetic Collectibles to its next Rarity Tier by using $BIGTIME Tokens, Refined Cosmetic Shards, and x3 Cosmetic Collectibles of the Collectible line desired to be upgraded.
Rarity | Prev Rarity | $BIGTIME | Tier 1 Shards | Tier 2 Shards | Tier 3 Shards | Duration (D) |
---|---|---|---|---|---|---|
Common | 0 | 50 | 25 | 0 | 0 | 1.0 |
Uncommon | 3 | 100 | 50 | 0 | 0 | 1.5 |
Rare | 3 | 200 | 100 | 0 | 0 | 2.0 |
Epic | 3 | 300 | 0 | 25 | 0 | 2.5 |
Legendary | 3 | 500 | 0 | 50 | 0 | 3.0 |
Mythic | 3 | 1,000 | 0 | 100 | 0 | 3.5 |
Exalted | 3 | 2,000 | 0 | 0 | 25 | 4.0 |
Exotic | 3 | 5,000 | 0 | 0 | 50 | 5.0 |
Transcendent | 3 | 15,000 | 0 | 0 | 100 | 6.0 |
Unique | 3 | 30,000 | 0 | 0 | 200 | 7.0 |
Note: Values in the table above are subject to change for balancing reasons.
Refining, Crafting, and Upgrading actions will almost always require Time to be completed and players can always Speed Up the process by spending $BIGTIME tokens.
An Armory can Level Up to gain better Crafting Stats.
To level up an Armory, a player needs to earn the required amount of Armory EXP, which is earned through actions such as Refining, Crafting, and Upgrading.
Once the Armory has the required amount of EXP, players can spend Time Crystals to level it up, which happens instantly.
Increases the Crafting and Upgrading efficiency depending on the type of Armory
Unlocks additional Bonus Roll slots
Unlocks special Bonus Roll benefits
An Armory's Max Level depends on its Rarity, the more Rare it is, the higher its Max Level.
Rarity | Max Level |
---|---|
Common | 10 |
Uncommon | 15 |
Rare | 20 |
Epic | 25 |
Legendary | 30 |
Mythic | 35 |
Exalted | 40 |
Exotic | 45 |
Transcendent | 50 |
Unique | 60 |
Bonus Rolls are optional actions the player can take to increase the output of their Crafting Action.
Steps When Bonus Rolling:
Whenever a player initiates a Crafting Action in the Forge, they will have the option to Bonus Roll.
Players spend Workshop Mod Chips to Bonus Roll.
Then they can decide on which of the Crafting Bonuses they want to "Lock in" before they roll again. The goal, of course, is to fill all the slots with the perfect set of Crafting Bonuses.
Each Locked slot, will increase the cost of the subsequent roll.
The Number of Slots depends on the Armory Level and the chances for better Crafting Bonuses depend on the Armory Rarity.
Utility Collectible Level | Slots Available |
---|---|
1 | 2 |
10 | 3 |
20 | 4 |
30 | 5 |
40 | 6 |
50 | 7 |
60 | 8 |
Note: Values in the table above are subject to change for balancing reasons.
Here are some examples of the Crafting Bonuses:
Extra output: Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)
Skip Rarity Tier: Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)
25% faster: Decrease the duration of the crafting action by 25%.
Quad Right: Boosts the effect of the bonus slot to the right by 4 times.
And many more...
Bonus Type Pool Not all bonuses are available for all the crafting recipes, for example, skipping a rarity bonus would not be in the pool of possible bonuses when crafting a transcendent rarity collectible.
The pool of possible bonuses is dependent on the recipe being crafted as well as the rarity of the Utility Collectible (Forge, Armory, Time Warden)