Armories are Workshops that focus mostly on crafting and upgrading Armor Cosmetic Collectibles as well as refining Cosmetic Shards into Refined Cosmetic Shards.
Armory Max Issuance, Rarity & Types
Armory Max Issuance by Rarity and Type. The issuance amounts in the table above are immutable and will never change.
Armories have ten rarity tiers: Common through Unique. An Armory can only Craft or Upgrade Cosmetic Collectibles equal to its rarity tier but with Bonus Rolls, they can craft up to two rarity tiers higher.
There are ten types of Armories, each type has a Special Bonus and a Color.
Armory Type
Collective
Specialization
Note: Armors assigned to specialization are subject to change and are not finalized.
Each Specialization increases the Crafting Speed of a particular Armor piece. The Specialization's extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.
Each Collective will have a specific group bonus plus it would be used to unlock the Workshop Collective Set Bonus which looks into the Workshops that are set up within one SPACE.
Note that the 🌈Prismatic Radiance collective would allow players to select between the three basic collectives and only the selected color would be active.
Collective
Group Type Bonus
Faster Crafting & Refining.
🔵Steady Anvil: Efficiency
less $BIGTIME needed when Crafting & Refining.
🌈Prismatic Radiance: Everything!
Note: Group Type Bonuses are subject to change for balancing reasons.
Refining, Crafting, and Upgrading
Armories can refine Cosmetic Shards into Refined Cosmetic Shards which are then used for crafting.
Only Wild or Armory Cosmetic Shards can be refined using an Armory, and the output would be Refined Armory Cosmetic Shards, which is usable for crafting using an Armory.
Refinement process for Armories. (Values are for illustration purpose only) There are multiple Tiers of Refined Cosmetic Shards. You can check the Refined Cosmetic Shards page for more details.
Recipe Output
$BIGTIME
Requirement
Duration (D)
Tier 1 Refined Cosmetic Shards x25
Tier 2 Refined Cosmetic Shards x25
Tier 1 Refined Cosmetic Shards x75
Tier 3 Refined Cosmetic Shards x25
Tier 2 Refined Cosmetic Shards x75
Note: Values in the table above are subject to change for balancing reasons.
Armories can craft Cosmetic Collectibles by using $BIGTIME Tokens and Refined Cosmetic Shards.
Armory Cosmetic Collectible crafting example. (Values are for illustration purpose only) Armories can upgrade a Cosmetic Collectibles to its next Rarity Tier by using $BIGTIME Tokens, Refined Cosmetic Shards, and x3 Cosmetic Collectibles of the Collectible line desired to be upgraded.
Armory Cosmetic Collectible upgrading example. (Values are for illustration purpose only) Rarity
Prev Rarity
$BIGTIME
Tier 1 Shards
Tier 2 Shards
Tier 3 Shards
Duration (D)
Note: Values in the table above are subject to change for balancing reasons.
Refining, Crafting, and Upgrading actions will almost always require Time to be completed and players can always Speed Up the process by spending $BIGTIME tokens.
Leveling Up an Armory
An Armory can Level Up to gain better Crafting Stats.
Steps to Level Up a Utility Collectible. (Values are for illustration purpose only) To level up an Armory, a player needs to earn the required amount of Armory EXP, which is earned through actions such as Refining, Crafting, and Upgrading.
Spend Time Crystals to Level Up
Once the Armory has the required amount of EXP, players can spend Time Crystals to level it up, which happens instantly.
Crafting Benefits for Leveling Up
Increases the Crafting and Upgrading efficiency depending on the type of Armory
Unlocks additional Bonus Roll slots
Unlocks special Bonus Roll benefits
Armory Max Level By Rarity
An Armory's Max Level depends on its Rarity, the more Rare it is, the higher its Max Level.
Bonus Rolls are optional actions the player can take to increase the output of their Crafting Action.
Bonus Roll Example. (Values are for illustration purpose only) Steps When Bonus Rolling:
Whenever a player initiates a Crafting Action in the Forge, they will have the option to Bonus Roll.
Then they can decide on which of the Crafting Bonuses they want to "Lock in" before they roll again. The goal, of course, is to fill all the slots with the perfect set of Crafting Bonuses.
Each Locked slot, will increase the cost of the subsequent roll.
Before and After Bonus roll Example. The Number of Slots depends on the Armory Level and the chances for better Crafting Bonuses depend on the Armory Rarity.
Utility Collectible Level
Slots Available
Note: Values in the table above are subject to change for balancing reasons.
Here are some examples of the Crafting Bonuses:
Extra output: Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)
Skip Rarity Tier: Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)
25% faster: Decrease the duration of the crafting action by 25%.
Quad Right: Boosts the effect of the bonus slot to the right by 4 times (successively if the bonus slot to the right is a percentage).
And many more...