# Armories

**Armories** are [**Workshops**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/workshops) that focus mostly on crafting and upgrading **Armor** [**Cosmetic Collectibles**](https://wiki.bigtime.gg/big-time-economy/economy-components/cosmetic-collectibles) as well as refining [**Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards) into [**Refined** **Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards).

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FFf2QXExJRBPa3yW3pOyK%2Fimage.png?alt=media&#x26;token=c0fa03c7-d3f7-4c1d-8bb3-2fa3eac88ff7" alt=""><figcaption><p>Armory Actions Overview.</p></figcaption></figure>

## **Armory Max Issuance, Rarity & Types**

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FIX1YXdJEu62TndNBtYiY%2Fimage.png?alt=media&#x26;token=123b9e5c-659b-4840-acf1-9e66500f9946" alt=""><figcaption><p>Armory Max Issuance by Rarity and Type.</p></figcaption></figure>

### **Max Issuances**

The issuance amounts in the table above are **immutable and** **will never change**.

### **Rarity**

**Armories** have ten rarity tiers: **Common** through **Unique**. An **Armory** can only Craft or Upgrade [**Cosmetic Collectibles**](https://wiki.bigtime.gg/big-time-economy/economy-components/cosmetic-collectibles) equal to its rarity tier but with **Bonus Rolls**, they can craft up to two rarity tiers higher.

### **Types**

There are ten types of **Armories**, each type has a **Special Bonus** and a **Color**.

| Armory Type            | Collective           | Specialization    |
| ---------------------- | -------------------- | ----------------- |
| Armory of Quickness    | 🔴Light Hammer       | Gloves            |
| Armory of Rapidness    | 🔴Light Hammer       | Helmets           |
| Armory of Swiftness    | 🔴Light Hammer       | Legs + Shields    |
| Armory of Decisiveness | 🔵Steady Anvil       | Shoulders         |
| Armory of Diligence    | 🔵Steady Anvil       | Chest             |
| Armory of Acuity       | 🔵Steady Anvil       | Gloves + Helmet   |
| Armory of Chance       | 🟢Four-leaf Clover   | Legs              |
| Armory of Luck         | 🟢Four-leaf Clover   | Shields           |
| Armory of Fortune      | 🟢Four-leaf Clover   | Shoulders + Chest |
| Armory of Triumph      | 🌈Prismatic Radiance | All of the above  |

*Note: Armors assigned to specialization are subject to change and are not finalized.*

{% hint style="info" %}
**New Armors**

Every time we introduce new armor types to the game, we'll assign a specialization bonus to one of the existing Armory Types to incorporate them.
{% endhint %}

### Specialization <a href="#specialization" id="specialization"></a>

Each **Specialization** increases the **Crafting Speed** of a particular Armor piece. The **Specialization's** extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.

### Collectives <a href="#colors" id="colors"></a>

Each **Collective** will have a specific group bonus plus it would be used to unlock the [**Workshop Collective Set Bonus**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/workshops/workshop-collective-set-bonus) which looks into the [**Workshops**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/workshops) that are set up within one [**SPACE**](https://wiki.bigtime.gg/big-time-economy/economy-components/personal-metaverse/space).

Note that the 🌈**Prismatic Radiance** collective would allow players to select between the three basic collectives and only the selected color would be active.

| Collective                            | Group Type Bonus                               |
| ------------------------------------- | ---------------------------------------------- |
| 🔴Light Hammer: **Speed**             | Faster Crafting & Refining.                    |
| 🔵Steady Anvil: **Efficiency**        | less $BIGTIME needed when Crafting & Refining. |
| 🟢Four-leaf Clover: **Luck**          | Extra Bonus Roll Slot.                         |
| 🌈Prismatic Radiance: **Everything!** | All of the above                               |

*Note: Group Type Bonuses are subject to change for balancing reasons.*

## Refining, Crafting, and Upgrading

### **Refining**

**Armories** can refine [**Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards) into [**Refined Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards) which are then used for crafting.

Only **Wild or Armory** [**Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards) can be refined using an **Armory**, and the output would be **Refined Armory Cosmetic Shards**, which is usable for crafting using an **Armory**.

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2Fs2N5JVXlzsojSfviwbkA%2Fimage.png?alt=media&#x26;token=09151f8b-3012-4e20-a1e2-c2dd0cbe6488" alt=""><figcaption><p>Refinement process for Armories. (Values are for illustration purpose only)</p></figcaption></figure>

There are multiple **Tiers** of [**Refined Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards). You can check the [**Refined Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards) page for more details.

<table><thead><tr><th width="217.33333333333331">Recipe Output</th><th width="114">$BIGTIME</th><th>Requirement</th><th>Duration (D)</th></tr></thead><tbody><tr><td>Tier 1 Refined Cosmetic Shards <strong>x25</strong></td><td>30</td><td>Cosmetic Shards <strong>x75</strong></td><td>0.3</td></tr><tr><td>Tier 2 Refined Cosmetic Shards <strong>x25</strong></td><td>90</td><td>Tier 1 Refined Cosmetic Shards <strong>x75</strong></td><td>1</td></tr><tr><td>Tier 3 Refined Cosmetic Shards <strong>x25</strong></td><td>270</td><td>Tier 2 Refined Cosmetic Shards <strong>x75</strong></td><td>3</td></tr></tbody></table>

*Note: Values in the table above are subject to change for balancing reasons.*

### **Crafting**

**Armories** can craft [**Cosmetic Collectibles**](https://wiki.bigtime.gg/big-time-economy/economy-components/cosmetic-collectibles) by using [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens) and [**Refined Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards).

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FpW7pFOEp5U5CDl4nfSyB%2FCrafting_Using_An_Armory.png?alt=media&#x26;token=3b5c9980-28e3-4ca4-baf8-965e00cd6dc2" alt=""><figcaption><p>Armory Cosmetic Collectible crafting example. (Values are for illustration purpose only)</p></figcaption></figure>

**Armories** can upgrade a [**Cosmetic Collectibles**](https://wiki.bigtime.gg/big-time-economy/economy-components/cosmetic-collectibles) to its next **Rarity Tier** by using [**$BIGTIME Tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens)**,** [**Refined Cosmetic Shards**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/cosmetic-shards/refined-cosmetic-shards)**,** and **x3** [**Cosmetic Collectibles**](https://wiki.bigtime.gg/big-time-economy/economy-components/cosmetic-collectibles) of the Collectible line desired to be upgraded.

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FNEc4h7OZmc7PlozmOrt2%2FUpgrading_Using_A_Armory.png?alt=media&#x26;token=4d9c1e22-f8d5-47a6-b218-214311287b28" alt=""><figcaption><p>Armory Cosmetic Collectible upgrading example. (Values are for illustration purpose only)</p></figcaption></figure>

<table data-full-width="true"><thead><tr><th width="161">Rarity</th><th width="126">Prev Rarity</th><th width="121">$BIGTIME</th><th width="141">Tier 1 Shards</th><th width="136">Tier 2 Shards</th><th width="137">Tier 3 Shards</th><th>Duration (D)</th></tr></thead><tbody><tr><td>Common</td><td>0</td><td>50</td><td>25</td><td>0</td><td>0</td><td>1.0</td></tr><tr><td>Uncommon</td><td>3</td><td>100</td><td>50</td><td>0</td><td>0</td><td>1.5</td></tr><tr><td>Rare</td><td>3</td><td>200</td><td>100</td><td>0</td><td>0</td><td>2.0</td></tr><tr><td>Epic</td><td>3</td><td>300</td><td>0</td><td>25</td><td>0</td><td>2.5</td></tr><tr><td>Legendary</td><td>3</td><td>500</td><td>0</td><td>50</td><td>0</td><td>3.0</td></tr><tr><td>Mythic</td><td>3</td><td>1,000</td><td>0</td><td>100</td><td>0</td><td>3.5</td></tr><tr><td>Exalted</td><td>3</td><td>2,000</td><td>0</td><td>0</td><td>25</td><td>4.0</td></tr><tr><td>Exotic</td><td>3</td><td>5,000</td><td>0</td><td>0</td><td>50</td><td>5.0</td></tr><tr><td>Transcendent</td><td>3</td><td>15,000</td><td>0</td><td>0</td><td>100</td><td>6.0</td></tr><tr><td>Unique</td><td>3</td><td>30,000</td><td>0</td><td>0</td><td>200</td><td>7.0</td></tr></tbody></table>

*Note: Values in the table above are subject to change for balancing reasons.*

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FwUPTssx9AEE6YUyxL1Yx%2Fimage.png?alt=media&#x26;token=f6326a6b-f5d1-474d-b630-fc4111a591f1" alt=""><figcaption><p>Crafting Screen Example.</p></figcaption></figure>

**Refining, Crafting, and Upgrading** actions will almost always require **Time** to be completed and players can always **Speed Up** the process by spending [**$BIGTIME tokens**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/usdbigtime-tokens)**.**

## Leveling Up an Armory

An **Armory** can **Level Up** to gain better **Crafting Stats**.

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FjTKmEkNZtIFPUDYrN8Gy%2Fimage.png?alt=media&#x26;token=e4e74814-cb32-41e6-9c15-092667058c05" alt=""><figcaption><p>Steps to Level Up a Utility Collectible. (Values are for illustration purpose only)</p></figcaption></figure>

### Armory EXP

To level up an **Armory**, a player needs to earn the required amount of **Armory EXP**, which is earned through actions such as **Refining, Crafting, and Upgrading**.

### Spend Time Crystals to Level Up

Once the **Armory** has the required amount of **EXP**, players can spend [**Time Crystals**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/time-crystals) to level it up, which happens instantly.

### Crafting Benefits for Leveling Up

1. Increases the **Crafting and Upgrading** efficiency depending on the type of **Armory**
2. Unlocks additional **Bonus Roll** slots
3. Unlocks special **Bonus Roll** benefits

### Armory Max Level By Rarity

An **Armory**'s Max Level depends on its **Rarity,** the more **Rare** it is, the higher its **Max Level**.

| Rarity       | Max Level |
| ------------ | --------- |
| Common       | 10        |
| Uncommon     | 15        |
| Rare         | 20        |
| Epic         | 25        |
| Legendary    | 30        |
| Mythic       | 35        |
| Exalted      | 40        |
| Exotic       | 45        |
| Transcendent | 50        |
| Unique       | 60        |

## Bonus Rolls

**Bonus Rolls** are optional actions the player can take to increase the output of their **Crafting Action**.

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2Fb70ImsHXseMSWvIxW4tF%2Fimage.png?alt=media&#x26;token=d51805a4-f19b-4bf9-9f64-9a21c859fd47" alt=""><figcaption><p>Bonus Roll Example. (Values are for illustration purpose only)</p></figcaption></figure>

**Steps When Bonus Rolling:**

* Whenever a player initiates a **Crafting Action** in the **Forge**, they will have the option to **Bonus Roll**.
* Players spend [**Workshop Mod Chips**](https://wiki.bigtime.gg/big-time-economy/economy-components/resources/bonus-roll-chips/workshop-mod-chips) to **Bonus Roll**.
* Then they can decide on which of the **Crafting Bonuses** they want to **"Lock in"** before they roll again.  The goal, of course, is to fill all the slots with the perfect set of **Crafting Bonuses.**
* Each **Locked slot**, will **increase the cost** of the **subsequent roll**.

<figure><img src="https://3228690745-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmbENrMdsRg8sJLWPWxS9%2Fuploads%2FoXD5pPDJZDuNr1x4RRPg%2Fimage.png?alt=media&#x26;token=ec2eae4c-1ae3-426f-b1df-979f68b1bfad" alt=""><figcaption><p>Before and After Bonus roll Example.</p></figcaption></figure>

The **Number of Slots** depends on the **Armory Level** and the chances for better **Crafting Bonuses** depend on the **Armory Rarity**.

| Utility Collectible Level | Slots Available |
| ------------------------- | --------------- |
| 1                         | 2               |
| 10                        | 3               |
| 20                        | 4               |
| 30                        | 5               |
| 40                        | 6               |
| 50                        | 7               |
| 60                        | 8               |

*Note: Values in the table above are subject to change for balancing reasons.*

Here are some examples of the **Crafting Bonuses**:

* **Extra output:** Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)
* **Skip Rarity Tier:** Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)
* **25% faster:** Decrease the duration of the crafting action by 25%.
* **Quad Right:** Boosts the effect of the bonus slot to the right by 4 times (successively if the bonus slot to the right is a percentage).

{% hint style="info" %}
**Dark Purple Multipliers** \
The dark purple multipliers do not work additively, but successively instead. Here’s an example of how a **4x** multiplier (like “**Quad Right**”) would affect a **25%** bonus (like “**25% Less Time Crystals**”). \
\
If we take a starting cost of **100 Time Crystals**:

1. First Step: **100–25% = 75** Time Crystals
2. Second Step: **75–25% = 56** Time Crystals
3. Third Step: **56–25% = 42** Time Crystals
4. Fourth Step: **42–25% = 32** Time Crystals

**Final cost: 32 Time Crystals (68% discount)**
{% endhint %}

And many more...

{% hint style="info" %}
**Bonus Type Pool**\
Not all bonuses are available for all the crafting recipes, for example, skipping a rarity bonus would not be in the pool of possible bonuses when crafting a transcendent rarity collectible.

The pool of possible bonuses is dependent on the recipe being crafted as well as the rarity of the Utility Collectible (Forge, Armory, Time Warden)
{% endhint %}
