# Cracked Hourglasses

**Cracked** **Hourglasses** are in-game consumables that can generate [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) when equipped but will vanish from the player's inventory once their sand is depleted.  They are soul-bound and cannot be traded.

<figure><img src="/files/rfgkrbqmq9Ls1C2SQasJ" alt=""><figcaption><p>Cracked Hourglass overview</p></figcaption></figure>

## How to Acquire **Cracked** Hourglasses

[**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) randomly spawns **Cracked Hourglasses** and **Larger** or **Higher rarity** [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) have **Higher drop rates**.&#x20;

<figure><img src="/files/plSX8xWaF8HT5LKs7LbO" alt=""><figcaption><p>Cracked Hourglass drop rate by SPACE Rarity.</p></figcaption></figure>

## Types of Cracked Hourglasses

Multiple types of Cracked Hourglass have different rarity tiers, from **Common up to Legendary**.&#x20;

## SPACE Spawning

Each [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) that is connected and is a part of the [**Personal Metaverse**](/big-time-economy/economy-components/personal-metaverse.md), will have a chance to spawn a **Cracked Hourglass** depending on the **Rarity and Size** of the [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md).

The **Size** of the [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) determines the **Quantity** spawned. While the **Rarity** of the [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) determines the **Quality** of the **Cracked Hourglass**.

## Acquiring $BIGTIME With **Cracked** Hourglasses

**Cracked Hourglasses** enables players to collect [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md), and they will vanish from the inventory after their **sand or active time runs out**.

**Cracked Hourglasses** have a lower [**$BIGTIME Token**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) generation rate compared to [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md) and are the only way players without an [**Hourglass**](/big-time-economy/economy-components/hourglasses.md) can generate [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md).


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