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Forges
Forges are Workshops that focus mostly on crafting and upgrading Weapon Cosmetic Collectibles as well as refining Cosmetic Shards into Refined Cosmetic Shards.

Forge Actions Overview.

Forges Max Issuance by Rarity and Type.
The issuance amounts in the table above are immutable and will never change.
Forges have ten rarity tiers: Common through Unique. A Forge can only Craft or Upgrade Cosmetic Collectibles equal to its rarity tier but with Bonus Rolls, they can craft up to two rarity tiers higher.
There are ten types of Forges, each type has a Specialization Bonus and a Collective.
Forge Type | Collective | Specialization |
---|---|---|
Forge of Quickness | 🔴Light Hammer | 2-Hand Axe |
Forge of Rapidness | 🔴Light Hammer | 2-Hand Sword |
Forge of Swiftness | 🔴Light Hammer | Staves + Dual Wield |
Forge of Decisiveness | 🔵Steady Anvil | 2-Hand Hammer |
Forge of Diligence | 🔵Steady Anvil | 1-Hand Weapons |
Forge of Acuity | 🔵Steady Anvil | 2-Hand Axes & 2-Hand Swords |
Forge of Chance | 🟢Four-leaf Clover | Staves |
Forge of Luck | 🟢Four-leaf Clover | Dual Wield |
Forge of Fortune | 🟢Four-leaf Clover | 2-Hand Hammer & 1-Hand Weapons |
Forge of Triumph | 🌈Prismatic Radiance | All of the above |
Note: Weapons assigned to specialization are subject to change and are not finalized.
New Weapons
Every time we introduce new weapon types to the game, we'll assign a specialization bonus to one of the existing Forge Types to incorporate them.
Each Specialization increases the Crafting Speed of a particular weapon piece. The Specialization's extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.
Each Collective will have a specific group bonus plus it would be used to unlock the Workshop Collective Set Bonus which looks into the Workshops that are set up within one SPACE.
Note that the 🌈Prismatic Radiance collective would allow players to select between the three basic collectives and only the selected color would be active.
Collective | Group Type Bonus |
---|---|
🔴Light Hammer: Speed | Faster Crafting & Refining. |
🔵Steady Anvil: Efficiency | less $BIGTIME needed when Crafting & Refining. |
🟢Four-leaf Clover: Luck | Extra Bonus Roll Slot. |
🌈Prismatic Radiance: Everything! | All of the above |
Note: Group Type Bonuses are subject to change for balancing reasons.
Only Wild or Forge type Cosmetic Shards can be refined using a Forge, and the output will be Refined Forge Cosmetic Shards, which are used for crafting with a Forge.

Forge refinement process. (Values are for illustration purpose only)
There are multiple Tiers of Refined Cosmetic Shards. You can check the Refined Cosmetic Shards page for more details.
Recipe Output | $BIGTIME | Requirement | Duration (D) |
---|---|---|---|
Tier 1 Refined Cosmetic Shards x5 | 15 | Cosmetic Shards x15 | 0.3 |
Tier 2 Refined Cosmetic Shards x5 | 45 | Tier 1 Refined Cosmetic Shards x15 | 1 |
Tier 3 Refined Cosmetic Shards x5 | 135 | Tier 2 Refined Cosmetic Shards x15 | 3 |
Note: Values in the table above are subject to change for balancing reasons.

Forge Cosmetic Collectible crafting example. (Values are for illustration purpose only)
Forges can upgrade a Cosmetic Collectible to its next Rarity Tier by using $BIGTIME Tokens, Refined Cosmetic Shards, and x3 Cosmetic Collectibles of the Collectible line desired to be upgraded.

Forge Cosmetic Collectible upgrading example. (Values are for illustration purpose only)
Rarity | Prev Rarity | $BIGTIME | Tier 1 Shards | Tier 2 Shards | Tier 3 Shards | Duration (D) |
---|---|---|---|---|---|---|
Common | 0 | 50 | 25 | 0 | 0 | 1.0 |
Uncommon | 3 | 100 | 50 | 0 | 0 | 1.5 |
Rare | 3 | 200 | 100 | 0 | 0 | 2.0 |
Epic | 3 | 300 | 0 | 25 | 0 | 2.5 |
Legendary | 3 | 500 | 0 | 50 | 0 | 3.0 |
Mythic | 3 | 1,000 | 0 | 100 | 0 | 3.5 |
Exalted | 3 | 2,000 | 0 | 0 | 25 | 4.0 |
Exotic | 3 | 5,000 | 0 | 0 | 50 | 5.0 |
Transcendent | 3 | 15,000 | 0 | 0 | 100 | 6.0 |
Unique | 3 | 30,000 | 0 | 0 | 200 | 7.0 |
Note: Values in the table above are subject to change for balancing reasons.

Crafting Screen Example.
Refining, Crafting, and Upgrading actions will almost always have duration to be completed and players can always Speed up the process by spending $BIGTIME tokens.
A Forge can Level Up to gain better Crafting Stats.

Steps to Level Up a Utility Collectibles. (Values are for illustration purpose only)
To level up a Forge, a player needs to earn the required amount of Forge EXP, which is earned through actions such as Refining, Crafting, and Upgrading.
Once the Forge has the required amount of EXP, players can spend Time Crystals to level it up, which happens instantly.
- 1.Increases the Crafting and Upgrading efficiency depending on the type of Forge (Boosts Specialization Bonus)
- 2.Unlocks additional Bonus Roll slots
- 3.Unlocks special Bonus Roll benefits
A Forge's Max Level depends on its Rarity, the more Rare it is, the higher its Max Level. Here is an example chart of Rarity and the Max Level allowed:
Rarity | Max Level |
---|---|
Common | 10 |
Uncommon | 15 |
Rare | 20 |
Epic | 25 |
Legendary | 30 |
Mythic | 35 |
Exalted | 40 |
Exotic | 45 |
Transcendent | 50 |
Unique | 60 |
Bonus Rolls are optional actions the player can take to increase the output of their Crafting Action.

Bonus Roll Example. (Values are for illustration purpose only)
Steps When Bonus Rolling:
- Whenever a player initiates a Crafting Action in the Forge, they will have the option to Bonus Roll.
- Then they can decide on which of the Crafting Bonuses they want to "Lock in" before they roll again. The goal, of course, is to fill all the slots with the perfect set of Crafting Bonuses.
- Each Locked slot, will increase the cost of the subsequent roll.

Before and After Bonus roll Example.
The Number of Slots depends on the Forge Level and the chances for better Crafting Bonuses depend on the Forge Rarity.
Utility Collectible Level | Slots Available |
---|---|
1 | 2 |
10 | 3 |
20 | 4 |
30 | 5 |
40 | 6 |
50 | 7 |
60 | 8 |
Note: Values in the table above are subject to change for balancing reasons.
Here are some examples of the Crafting Bonuses:
- Extra output: Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)
- Skip Rarity Tier: Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)
- 25% faster: Decrease the duration of the crafting action by 25%.
- Quad Right: Boosts the effect of the bonus slot to the right by 4 times.
And many more...
Bonus Type Pool
Not all bonuses are available for all the crafting recipes, for example, skipping a rarity bonus would not be in the pool of possible bonuses when crafting a transcendent rarity collectible.
The pool of possible bonuses is dependent on the recipe being crafted as well as the rarity of the Utility Collectible (Forge, Armory, Time Warden)
Last modified 1mo ago