⚔️Forges

Forges are Workshops that focus mostly on crafting and upgrading Weapon Cosmetic Collectibles as well as refining Cosmetic Shards into Refined Cosmetic Shards.

Forge Actions Overview.

Forge Max Issuance, Rarity & Types

Forges Max Issuance by Rarity and Type.

Max Issuances

The issuance amounts in the table above are immutable and will never change.

Rarity

Forges have ten rarity tiers: Common through Unique. A Forge can only Craft or Upgrade Cosmetic Collectibles equal to its rarity tier but with Bonus Rolls, they can craft up to two rarity tiers higher.

Types

There are ten types of Forges, each type has a Specialization Bonus and a Collective.

Forge Type
Collective
Specialization

Forge of Quickness

🔴Light Hammer

2-Hand Axe

Forge of Rapidness

🔴Light Hammer

2-Hand Sword

Forge of Swiftness

🔴Light Hammer

Staves + Dual Wield

Forge of Decisiveness

🔵Steady Anvil

2-Hand Hammer

Forge of Diligence

🔵Steady Anvil

1-Hand Weapons

Forge of Acuity

🔵Steady Anvil

2-Hand Axes & 2-Hand Swords

Forge of Chance

🟢Four-leaf Clover

Staves

Forge of Luck

🟢Four-leaf Clover

Dual Wield

Forge of Fortune

🟢Four-leaf Clover

2-Hand Hammer & 1-Hand Weapons

Forge of Triumph

🌈Prismatic Radiance

All of the above

Note: Weapons assigned to specialization are subject to change and are not finalized.

New Weapons

Every time we introduce new weapon types to the game, we'll assign a specialization bonus to one of the existing Forge Types to incorporate them.

Specialization

Each Specialization increases the Crafting Speed of a particular weapon piece. The Specialization's extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.

Collective

Each Collective will have a specific group bonus plus it would be used to unlock the Workshop Collective Set Bonus which looks into the Workshops that are set up within one SPACE.

Note that the 🌈Prismatic Radiance collective would allow players to select between the three basic collectives and only the selected color would be active.

Collective
Group Type Bonus

🔴Light Hammer: Speed

Faster Crafting & Refining.

🔵Steady Anvil: Efficiency

less $BIGTIME needed when Crafting & Refining.

🟢Four-leaf Clover: Luck

Extra Bonus Roll Slot.

🌈Prismatic Radiance: Everything!

All of the above

Note: Group Type Bonuses are subject to change for balancing reasons.

Refining, Crafting, and Upgrading

Refining

Forges can refine Cosmetic Shards into Refined Cosmetic Shards which are then used for crafting.

Only Wild or Forge type Cosmetic Shards can be refined using a Forge, and the output will be Refined Forge Cosmetic Shards, which are used for crafting with a Forge.

Forge refinement process. (Values are for illustration purpose only)

There are multiple Tiers of Refined Cosmetic Shards. You can check the Refined Cosmetic Shards page for more details.

Recipe Output
$BIGTIME
Requirement
Duration (D)

Tier 1 Refined Cosmetic Shards x25

30

Cosmetic Shards x75

0.3

Tier 2 Refined Cosmetic Shards x25

90

Tier 1 Refined Cosmetic Shards x75

1

Tier 3 Refined Cosmetic Shards x25

270

Tier 2 Refined Cosmetic Shards x75

3

Note: Values in the table above are subject to change for balancing reasons.

Crafting

Forges can craft Cosmetic Collectibles by using $BIGTIME Tokens and Refined Cosmetic Shards.

Forge Cosmetic Collectible crafting example. (Values are for illustration purpose only)

Forges can upgrade a Cosmetic Collectible to its next Rarity Tier by using $BIGTIME Tokens, Refined Cosmetic Shards, and x3 Cosmetic Collectibles of the Collectible line desired to be upgraded.

Forge Cosmetic Collectible upgrading example. (Values are for illustration purpose only)
Rarity
Prev Rarity
$BIGTIME
Tier 1 Shards
Tier 2 Shards
Tier 3 Shards
Duration (D)

Common

0

50

25

0

0

1.0

Uncommon

3

100

50

0

0

1.5

Rare

3

200

100

0

0

2.0

Epic

3

300

0

25

0

2.5

Legendary

3

500

0

50

0

3.0

Mythic

3

1,000

0

100

0

3.5

Exalted

3

2,000

0

0

25

4.0

Exotic

3

5,000

0

0

50

5.0

Transcendent

3

15,000

0

0

100

6.0

Unique

3

30,000

0

0

200

7.0

Note: Values in the table above are subject to change for balancing reasons.

Crafting Screen Example.

Refining, Crafting, and Upgrading actions will almost always have duration to be completed and players can always Speed up the process by spending $BIGTIME tokens.

Leveling Up a Forge

A Forge can Level Up to gain better Crafting Stats.

Steps to Level Up a Utility Collectibles. (Values are for illustration purpose only)

Forge EXP

To level up a Forge, a player needs to earn the required amount of Forge EXP, which is earned through actions such as Refining, Crafting, and Upgrading.

Spend Time Crystals to Level Up

Once the Forge has the required amount of EXP, players can spend Time Crystals to level it up, which happens instantly.

Crafting Benefits for Leveling Up

  1. Increases the Crafting and Upgrading efficiency depending on the type of Forge (Boosts Specialization Bonus)

  2. Unlocks additional Bonus Roll slots

  3. Unlocks special Bonus Roll benefits

Forge Max Level By Rarity

A Forge's Max Level depends on its Rarity, the more Rare it is, the higher its Max Level. Here is an example chart of Rarity and the Max Level allowed:

Rarity
Max Level

Common

10

Uncommon

15

Rare

20

Epic

25

Legendary

30

Mythic

35

Exalted

40

Exotic

45

Transcendent

50

Unique

60

Bonus Rolls

Bonus Rolls are optional actions the player can take to increase the output of their Crafting Action.

Bonus Roll Example. (Values are for illustration purpose only)

Steps When Bonus Rolling:

  • Whenever a player initiates a Crafting Action in the Forge, they will have the option to Bonus Roll.

  • Players spend Workshop Mod Chips to Bonus Roll.

  • Then they can decide on which of the Crafting Bonuses they want to "Lock in" before they roll again. The goal, of course, is to fill all the slots with the perfect set of Crafting Bonuses.

  • Each Locked slot, will increase the cost of the subsequent roll.

Before and After Bonus roll Example.

The Number of Slots depends on the Forge Level and the chances for better Crafting Bonuses depend on the Forge Rarity.

Utility Collectible Level
Slots Available

1

2

10

3

20

4

30

5

40

6

50

7

60

8

Note: Values in the table above are subject to change for balancing reasons.

Here are some examples of the Crafting Bonuses:

  • Extra output: Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)

  • Skip Rarity Tier: Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)

  • 25% faster: Decrease the duration of the crafting action by 25%.

  • Quad Right: Boosts the effect of the bonus slot to the right by 4 times (successively if the bonus slot to the right is a percentage).

Dark Purple Multipliers The dark purple multipliers do not work additively, but successively instead. Here’s an example of how a 4x multiplier (like “Quad Right”) would affect a 25% bonus (like “25% Less Time Crystals”). If we take a starting cost of 100 Time Crystals:

  1. First Step: 100–25% = 75 Time Crystals

  2. Second Step: 75–25% = 56 Time Crystals

  3. Third Step: 56–25% = 42 Time Crystals

  4. Fourth Step: 42–25% = 32 Time Crystals

Final cost: 32 Time Crystals (68% discount)

And many more...

Bonus Type Pool Not all bonuses are available for all the crafting recipes, for example, skipping a rarity bonus would not be in the pool of possible bonuses when crafting a transcendent rarity collectible.

The pool of possible bonuses is dependent on the recipe being crafted as well as the rarity of the Utility Collectible (Forge, Armory, Time Warden)

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