# Time Wardens

**Time Wardens** are [**Workshops**](/big-time-economy/economy-components/personal-metaverse/workshops.md) that focus mostly on crafting, upgrading, and Recharging [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md)**.**

<figure><img src="/files/B2KLYKClMuMRoqbT91ed" alt=""><figcaption><p>Time Warden Actions Overview.</p></figcaption></figure>

## **Time Wardens Issuance, Rarity & Types**

<figure><img src="/files/5rIhf0jDO3PFxsBlkoa9" alt=""><figcaption><p>Time Wardens Max Issuance by Rarity and Type.</p></figcaption></figure>

### **Max Issuances**

The issuance amounts in the table above are **immutable and** **will never change**.

### **Rarity**

**Time Wardens** have ten rarity tiers: **Common** through **Unique**. A **Time Warden** can only Craft, Upgrade, or Recharge [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md) equal to its rarity tier but with **Bonus Rolls**, they can craft up to two rarity tiers higher.

For example, a **Legendary Time Warden** will be able to craft Common, Uncommon, Rare, Epic, and Legendary Hourglasses.

### **Types**

There are four types of **Time Wardens**, each type has a **Special Bonus** and a **Collective**.&#x20;

<table><thead><tr><th width="182">Time Warden Type</th><th width="337.3333333333333">Collective</th><th>Specialization</th></tr></thead><tbody><tr><td>Time Warden of Brilliance</td><td>🔴Light Hammer / 🔵Steady Anvil</td><td>Recharging Hourglass</td></tr><tr><td>Time Warden of Prosperity</td><td>🔵Steady Anvil / 🟢Four-leaf Clover</td><td>Crafting Hourglass</td></tr><tr><td>Time Warden of Expedience</td><td>🟢Four-leaf Clover / 🔴Light Hammer</td><td>Recharging Hourglass + Crafting Hourglass (50%)</td></tr><tr><td>Time Warden of Ascendancy</td><td>🌈Prismatic Radiance</td><td>Recharging Hourglass + Crafting Hourglass (100%)</td></tr></tbody></table>

*Note: Assigned to specialization are subject to change and are not finalized.*

### Specialization <a href="#specialization" id="specialization"></a>

Each **Specialization** increases the **Speed** of a particular **Crafting Action**. The **Specialization's** extra speed depends on the rarity, and generally, single specializations would have faster speed compared to multiple specializations with the exception of the Rainbow colors.

### Collectives <a href="#colors" id="colors"></a>

Each **Collective** will have a specific group bonus plus it would be used to unlock the [**Workshop Collective Set Bonus**](/big-time-economy/economy-components/personal-metaverse/workshops/workshop-collective-set-bonus.md) which looks into the [**Workshops**](/big-time-economy/economy-components/personal-metaverse/workshops.md) that are set up within one [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md).

Note that the 🌈**Prismatic Radiance** collective would allow players to select between the three basic collectives and only the selected color would be active.

**Time Wardens** are special since besides the 🌈**Prismatic Radiance** collective, the other types have **Dual Collectives**, which allows the player to select one out of those two collectives.

| Collective                          | Group Type Bonus                                                      |
| ----------------------------------- | --------------------------------------------------------------------- |
| 🔴Light Hammer / 🔵Steady Anvil     | <p>5% Faster Crafting & Recharging<br>5% Less Time Crystals Cost</p>  |
| 🔵Steady Anvil / 🟢Four-leaf Clover | <p>Get 1 Extra Bonus Roll Slot<br>5% Less Time Crystals Cost</p>      |
| 🟢Four-leaf Clover / 🔴Light Hammer | <p>5% Faster Crafting & Recharging<br>Get 1 Extra Bonus Roll Slot</p> |
| 🌈Prismatic Radiance                | All of the above                                                      |

*Note: Group Type Bonuses are subject to change for balancing reasons.*

## Crafting, Upgrading & Recharging Hourglasses

### Crafting

**Time Wardens** can craft [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md) by using [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md).

<figure><img src="/files/rMIqQbkv1eLgL3qGIdcD" alt=""><figcaption><p>Time Warden Hourglass Crafting example. (Values are for illustration purpose only)</p></figcaption></figure>

**Time Wardens** can upgrade an [**Hourglass**](/big-time-economy/economy-components/hourglasses.md) to its next **Rarity Tier** by using [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md) and **x3** [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md) of the Rarity to be upgraded.

<figure><img src="/files/4mnLhSVqchiPv7grq0CL" alt=""><figcaption><p>Time Warden Hourglass Upgrading example. (Values are for illustration purpose only)</p></figcaption></figure>

Note that the crafted hourglass would be empty and will need to be recharged before it can be equipped to generate [**$BIGTIME Tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md).

<table data-full-width="true"><thead><tr><th width="153">Rarity</th><th width="159">Previous Rarity</th><th>Time Crystals</th><th>Shards</th><th>Duration (D)</th></tr></thead><tbody><tr><td>Common</td><td>0</td><td>150</td><td>24 - Tier 1</td><td>2</td></tr><tr><td>Uncommon</td><td>3</td><td>300</td><td>48 - Tier 1</td><td>3</td></tr><tr><td>Rare</td><td>3</td><td>600</td><td>96 - Tier 1</td><td>4</td></tr><tr><td>Epic</td><td>3</td><td>900</td><td>24 - Tier 2</td><td>5</td></tr><tr><td>Legendary</td><td>3</td><td>1,500</td><td>48 - Tier 2</td><td>7</td></tr><tr><td>Mythic</td><td>3</td><td>3,000</td><td>96 - Tier 2</td><td>10</td></tr><tr><td>Exalted</td><td>3</td><td>6,000</td><td>24 - Tier 3</td><td>14</td></tr><tr><td>Exotic</td><td>3</td><td>15,000</td><td>48 - Tier 3</td><td>21</td></tr><tr><td>Transcendent</td><td>3</td><td>45,000</td><td>96 - Tier 3</td><td>28</td></tr><tr><td>Unique</td><td>3</td><td>100,000</td><td>192 - Tier 3</td><td>35</td></tr></tbody></table>

*Note: Values in the table above are subject to change for balancing reasons.*

<figure><img src="/files/vLgmjCCEO30jNwDPbHdm" alt=""><figcaption><p>In-game UI Example. (Crafting Hourglass)</p></figcaption></figure>

### **Recharging Hourglasses**

[**Hourglasses**](/big-time-economy/economy-components/hourglasses.md) will run out of sand over time when equipped and need to be **Recharged** by a **Time Warden** by using [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md).

<figure><img src="/files/YobbC32rt1UDCbmh3vjN" alt=""><figcaption><p>Time Warden Hourglass Recharging example. (Values are for illustration purpose only)</p></figcaption></figure>

<figure><img src="/files/B9e6dCJ9qQDOhIXNI3OR" alt=""><figcaption><p>In-game UI Example. (Recharging Hourglass)</p></figcaption></figure>

**Time Warden** owners will have multiple options when it comes to **Recharging** [**Hourglasses**](/big-time-economy/economy-components/hourglasses.md).

<table><thead><tr><th>Recharge Type</th><th width="166">Active Time (M)</th><th width="173">Time Crystal Cost</th><th>Recharge Duration (D)</th></tr></thead><tbody><tr><td>Short Recharge</td><td>90</td><td>300</td><td>0.5</td></tr><tr><td>Medium Recharge</td><td>480</td><td>1500</td><td>2.5</td></tr><tr><td>Long Recharge</td><td>2160</td><td>5700</td><td>8</td></tr></tbody></table>

*Note: Values in the table above are subject to change for balancing reasons.*

**Recharging, Crafting, and Upgrading** actions will almost always require **Time** to be completed and unlike the [**Forge**](/big-time-economy/economy-components/personal-metaverse/workshops/forges.md) and [**Armory**](/big-time-economy/economy-components/personal-metaverse/workshops/armories.md) Crafting Actions, players won't be able to Speed Up any **Hourglass Crafting** but will be able to speed up **Recharging** and **Dismantling** Crafting Action with [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md).

## Dismantling Cracked Hourglasses

Players who have a surplus of [**Cracked Hourglasses**](/big-time-economy/economy-components/hourglasses/cracked-hourglasses.md) will have the option to **Dismantle** them and get a portion of the [**$BIGTIME tokens**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) they could have gotten if they used up their active time killing monsters.

This action is specifically designed for players who either have a lot of [**SPACE**](/big-time-economy/economy-components/personal-metaverse/space.md) and there for a lot of [**Cracked Hourglasses**](/big-time-economy/economy-components/hourglasses/cracked-hourglasses.md) or for players who already have a full rotation of high rarity Hourglasses and therefore don't have the time to playout the [**Cracked Hourglasses**](/big-time-economy/economy-components/hourglasses/cracked-hourglasses.md).

Dismantle will cost a small amount of [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md) and will take 3 hours to be completed. The amount of [**$BIGTIME**](/big-time-economy/economy-components/resources/usdbigtime-tokens.md) gained depends on the quality of the [**Cracked Hourglass**](/big-time-economy/economy-components/hourglasses/cracked-hourglasses.md).

{% hint style="info" %}
**Cracked Hourglass Rarity**

A Cracked Hourglass can only be dismantled by a Time Warden of the same or higher rarity (e.g. a Legendary Cracked Hourglass needs a Legendary or higher Time Warden to dismantle it).
{% endhint %}

*Note: This feature is still under development and is subject to significant changes.*

## Leveling Up a Time Warden

A **Time Warden** can **Level Up** to gain better **Crafting Stats**.

<figure><img src="/files/bUmzmlUXSfQX8Pxlk9Ol" alt=""><figcaption><p>Steps to Level Up a Utility Collectible. (Values are for illustration purpose only)</p></figcaption></figure>

### Time Warden EXP

To level up a **Time Warden**, a player needs to earn the required amount of **Time Warden EXP**, which is earned through actions such as **Crafting, Upgrading, and Recharging Hourglasses**.

### Spend Time Crystals to Level Up

Once the **Time Warden** has the required amount of **EXP**, players can spend [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md) to level it up, which happens instantly.

### Crafting Benefits for Leveling Up

1. Increases the **Crafting, Upgrading, and Recharging** efficiency depending on the type of **Time Warden.**
2. Unlocks additional **Bonus Roll** slots.
3. Unlocks special **Bonus Roll** benefits.

### Time Warden Max Level By Rarity

A **Time Warden**'s Max Level depends on its **Rarity,** the more **Rare** it is, the higher its **Max Level**.

| Rarity       | Max Level |
| ------------ | --------- |
| Common       | 10        |
| Uncommon     | 15        |
| Rare         | 20        |
| Epic         | 25        |
| Legendary    | 30        |
| Mythic       | 35        |
| Exalted      | 40        |
| Exotic       | 45        |
| Transcendent | 50        |
| Unique       | 60        |

## Bonus Rolls

**Bonus Rolls** are optional actions the player can take to increase the output of their **Crafting Action**.

<figure><img src="/files/X6tppDT7KGA0pEZFcUGf" alt=""><figcaption><p>Bonus Roll example. (Values are for illustration purpose only)</p></figcaption></figure>

**Steps when Bonus Rolling:**

* Whenever a player initiates a **Crafting Action** with the **Time Warden**, they will have the option to **Bonus Roll**.
* Players spend [**Time Crystals**](/big-time-economy/economy-components/resources/time-crystals.md) to **Bonus Roll**.
* Then they can decide on which of the **Crafting Bonuses** they want to **"Lock in"** before the roll again, hoping to fill all the slots with the perfect set of **Crafting Bonuses** in all of the slots.

<figure><img src="/files/S6Qp8eSKDIMPd78WWIui" alt=""><figcaption><p>Before and After Bonus roll Example.</p></figcaption></figure>

The **Number of Slots** depends on the **Time Warden Level** and the chances for better **Crafting Bonuses** depend on the **Time Warden Rarity**.

| Utility Collectible Level | Slots Available |
| ------------------------- | --------------- |
| 1                         | 2               |
| 10                        | 3               |
| 20                        | 4               |
| 30                        | 5               |
| 40                        | 6               |
| 50                        | 7               |
| 60                        | 8               |

Here are some examples of the **Crafting Bonuses**:

* **Extra output:** Increase the number of output by 1. (Get 2 Cosmetic Collectibles instead of 1)
* **Skip Rarity Tier:** Increase the rarity of the Cosmetic Collectible output by 1 tier. (ex: common > uncommon)
* **25% faster:** Decrease the duration of the crafting action by 25%.
* **Quad Right:** Boosts the effect of the bonus slot to the right by 4 times (successively if the bonus slot to the right is a percentage).

{% hint style="info" %}
**Dark Purple Multipliers** \
The dark purple multipliers do not work additively, but successively instead. Here’s an example of how a **4x** multiplier (like “**Quad Right**”) would affect a **25%** bonus (like “**25% Less Time Crystals**”). \
\
If we take a starting cost of **100 Time Crystals**:

1. First Step: **100–25% = 75** Time Crystals
2. Second Step: **75–25% = 56** Time Crystals
3. Third Step: **56–25% = 42** Time Crystals
4. Fourth Step: **42–25% = 32** Time Crystals

**Final cost: 32 Time Crystals (68% discount)**
{% endhint %}

And many more...

{% hint style="info" %}
**Bonus Type Pool**\
Not all bonuses are available for all the crafting recipes, for example, skipping a rarity bonus would not be in the pool of possible bonuses when crafting a transcendent rarity collectible.

The pool of possible bonuses is dependent on the recipe being crafted as well as the rarity of the Utility Collectible (Forge, Armory, Time Warden)
{% endhint %}


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